Liquid Form
(Alteration)

Range:  0
Components:  V
Duration:  2 turns per level
Casting Time:  5
Area of Effect:  The caster
Saving Throw:  None

This is a modified form of polymorph self in that it allows wizards to change their form. They can still use ordinary melee weapons (swords, maces, axes, etc.). They get a +1 to hit and cannot be disarmed. Non-magical weapons do superficial damage: it is automatically healed. The healing rate is 1d12 per round, and takes most of the casters effort (he can move normally, but no spell casting or attacking is possible; he can use magical items that use a command word only if his throat and mouth are not damaged).
Magical weapons and spells do normal damage, except for cold based attacks, which slow the caster as a slow spell. Any physical attacks during this time do double damage. Multiple cold spells continue to slow the caster. Heat spells do normal damage. Electrical attacks do no damage. Acid attacks do double damage. If the caster is reduced to 0 HP or below (down to -10) by non-magical attacks, the caster's form falls apart. It takes the caster 2d10 rounds to reform and collect all his parts. Other abilities while in liquid form allow the caster to pass through grates, bars, or small openings at half his normal movement. All items carried by the caster are converted to the liquid form. Magical properties perpetuate into the new form: if the caster is carrying a dagger, +1, and a magical blade forms from a hand, then that blade would have a magical property of +1 as well, but only on a one-to-one basis (if a caster had one dagger, +1, and he created two hand blades, only one could be +1). Other items, such as a wand of lightning bolts, could also be used in this form.

